Khyber's Gate

Session 12
Bandits along the way...

The journey is rough along the dilapidated Orien trade route for our heroes. They came upon a group of monstrous raiders, led by a hulking minotaur. The rough crew seemed willing to let the group pass, on the condition that they relinquish all their gold. How rude? Of course the decision was obvious, and a fight quickly ensued. The adventurers wiped the blood off their swords and continued on.

Session 12 Chat Log

Session 11
On the road again...

The next day after the attack, the Chosen of the Gray Mist appeared at the Citadel complex where Captain Kalaes was waiting for them. He was dismayed to hear about Gydd Nephret’s disappearance, and vowed to look into the matter. An airship was awaiting their departure to Ardev in western Breland. The ship took off, and many hours later, they landed just outside the remote town. The party decided discretion was the wiser path, and headed off on the Orien trade road towards Droaam and Six Kings at once. The next day, they came upon a group of ruffians who were harassing a goblin traveler. The ruffians turned on the adventurers at once, and it was quickly discovered that they were actually agents of the Emerald Claw! A brief fight ensued, and the goblin was saved. The heroes learned from the nervous goblin that both he and his captors were actually looking for them! The goblin was a Kech Volaar who was tracking the group’s location. Somehow their errand was known to the Wordbearers and Emerald Claw alike.

Session 11 Chat Log

Session 10
Job Opportunities

Things are getting busy for the Chosen of the Gray Mist…

Word has gotten out about their find in the ruins under Sharn. The hobgoblin priest, Olaakki, has shared that both Wordbearer and Bladebearer goblins from Darguun have been to the ruin and know that someone has the Blade. And now servants of the Order of the Emerald Claw—namely an elf known as Demise—seem to be after it as well. Even the Brelish authorities in Sharn have found out about Ashurta’s Blade, and it has led to an interesting development. Captain Saj Kalaes, an officer in the King’s Citadel, has hired the party to do a service for Breland. The Citadel would rather see the Wordbearer goblins ascend to power in Darguun than any of the other clans, and they wish to use the Ashen Crown to strengthen their position. Captain Kalaes is sending them to Six Kings in Droaam to follow the Wordbearer contingent that is seeking the other pieces of the Ashen Crown and to offer them the Blade and their assistance in recovering all 5 pieces. Who knows what could come of this?

Luckily, this job coincides with another just given to Calden by his House: to track down a killer by the name of Jurgen—a dwarf who works for the Boromar Clan. And who just so happens to be Taus’ ex-boss. Jurgen is said to have fled to Graywall in Droaam—just northwest of Six Kings.

Before leaving on the new jobs, the adventurers went to Morgrave University again at the bidding of Gydd Nephret. She feared that the elves interested in the Ashen Crown were not who they said they were. Upon arrival at the professor’s apartment, the heroes found it ransacked. The invaders were still there, including Lady Dannae Ulyan, who explained that the professor was accosted. But she was just an illusion, formed over an undead wight. More undead attacked with the wight, and the heroes were forced out onto the street to deal with the home invaders. Luckily they prevailed, and clues left in the house pointed to the nefarious Order of the Emerald Claw as the assailants. Gydd was nowhere to be found.

Session 10 Chat Log

Session 9
Scholarly notice

The heroes finally emerged from the Depths of Sharn triumphant. The kruthik hive was exterminated fairly easily, and more importantly, they have uncovered an ancient tomb and artifact. Molric, the dwarf foreman, grumpily gave them their reward for a job completed, and the hobgoblin priest Olaakki was excited by the find and troubled by the talk of Wordbearer goblins in Sharn. He told the group that he would look more into what they were doing in the Depths. Directed by Olaakki, the adventurers went to Morgrave University to seek out information on Ashurta’s blade from a Professor Gydd Nephret, an expert on Dhakaani era artifacts. The studious woman was floored by the find, and offered much information on the history of the artifact, including the knowledge that it was a portion of the Ashen Crown, an artifact with both elven and goblin roots. The Crown was sundered into five parts in ancient times, and the group appears to have unearthed one of those portions: Ashurta’s Blade. She excitedly told them that she would look more into this artifact and let them know.

What do these developments portend for Sharn, for the nation of Darguun—the heirs of the Dhakaani Empire—, and for the adventurers themselves?

Session 9 Chat Log

Session 8
The dead walk. And take showers...

The bug hunt continues, but so far it has only led to more undead horrors from the Age of Goblins. After resting, the adventurers were assailed by living death and blood mist after Taus unwisely tried to open a locked tomb. Later, they found a strange scene where a zombie was taking a shower under the sewer runoff from the city above. The zombie’s pets didn’t seem to appreciate the intrusion. And finally, our heroes walked into a literal grinder in a small trapped room. Keira almost became ground beef, but her friends were able to rescue her from the grinding ball below.

Unexpected finds in the goblin ruins, but they still have yet to deal with the kruthik infestation.

Session 8 Chat Log

Session 7
Bug hunt turns historic. News at 11.

A new job has started for our heroes, deep in the Depths of Sharn. After accepting the job from the surly Molric Torranol to eliminate a kruthik hive terrorizing his foundry operation, the group followed the map given them and stumbled upon an ancient goblin tomb. The kruthiks seem to have interwoven the ruin with their tunnels, and they were forced to battle the insectoid reptiles at every turn. At the entrance to the tomb they found evidence of a recent battle, probably with goblin separatists, called Wordbearers, including signs that they came in search of an ‘Ashurta’ and ‘Blade.’ The goblins left a clue that enabled Keira to figure out a puzzle in the second room, which opened the way to a grand tomb where the group apparently found Ashurta. The undead hobgoblin warlord and his minions battled the heroes, seeking to punish them for their insolence. After a difficult fight, the group prevailed, and Ashurta relinquished his ancient blade, which apparently connected with the ‘Ashen Crown’—an ancient goblin artifact.

Who knew that a bug hunt would lead to such a historic find? The group now stands in the aftermath of the battle, discussing whether to hightail it out of the ruins before their extermination job is over with their new-found prize in hand. Or will they continue exploring the tomb or forcing their way through a tunnel to find the kruthik hive?

Session 7 Chat Log

Session 6
City Life

After emerging from the Shadow Marches, our adventurers returned to Sharn for some reward and R&R, while expanding their prospects for the future. Cur met with his adoptive father, and they parted on amicable (enough) terms. The group would continue to work for the Wayfinder Foundation when needed. Calden connected with House Deneith, asking about any possible jobs for Sentinel Marshals. He was told that the leader of the organization in Sharn, Brion d’Deneith, would contact him. And finally, the group sought out Kava Velderan, the Tharashk heir who runs her own inquisitive service called the Globe Information Agency. Kava was glad to see Calden and offered help to Cur. In addition, she offered the group a job as contract couriers to a client in Malleon’s Gate. The job proved hazardous as they were jumped by goblins in the slum. The client, a medusa named Gasslak, ended up intervening, and the group completed their job. But not before being rattled by the medusa, including a reminder to some in the group (Caelin, Sari, and Taus) of their previous actions against Gasslak’s gang (Daask). He let them go unharmed, and the group returned safely to Kava for payment. After a few days, they found out about another job at the Wayfinder’s Foundation for kruthik exterminators needed at the Tain Foundry in Blackbones (in the Cogs). They head there next…

Session 6 Chat Log

Session 5
A quick skirmish...

The heroes are briefly interrupted in their trek out of the Shadow Marches by a hunting pack of drakes. But the tables were quickly turned on the reptiles, and they became lunch instead. Amazing what a little barbecue sauce will do.

Session 5 Chat Log

Session 4
Back into the light...

The depths of Khyber were not kind to the Chosen of the Gray Mist, but they succeeded in rescuing Cur and his family, as well as other helpless villagers who were fated to become enslaved by the evil in this cavern. The cult of the Dragon Below that followed the daelkyr Belashyrra will no longer terrorize the village of Blackroot. But a strange twist to the tale was added when Sari took the artifact of the followers of the daelkyr, the Coat of Eyes, and put it on her own body after it detached from the orc cult leader Toraash. Who knows what effect this may have on Sari or the world around her?

After some initial disagreement, Cur decided to join the group and return to Sharn to at least collect the reward. But before they could do so, a small cadre of trackers from House Tharask stopped them in the midst of the swamps demanding to take Cur back to their superiors. Refusal led to bloodshed once again…

Session 4 Chat Log

Session 3
Into Khyber...

The cavern, as well as the wickedness of this cult of the Dragon Below, goes deep. Our heroes never imagined how deep it would go. After interrupting the demented worship service, complete with an aberrant dolgaunt songleader and huge pulsing eye, they journeyed into Khyber itself in search of Cur Ottinger. The trail led to more twisted danger as they fought a group of two-headed goblins, called dolgrim, by a subterranean pond with healing properties. Then they walked into the blackness of Mabar itself when they stumbled into the clutches of a living manifestation of that darkness. Yet all of these challenges fell before their teamwork and skill. Will it hold up until our adventurers find Cur and his family?

Session 3 Chat Log


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